The disk image itself doesn't include GS/OS so you'll have to load it from System 6 or 5. I have included Tool 35 on the disk image so if you haven't got it in your System/Tool directory you can copy it there. The game plays slower than the Bard's Tale I and II and I personally don't like MidiSynth music, especially after the wonderful music found in Bard 1 and 2. I was also disappointed at the use of GS/OS and the MidiSynth Tool (Tool 35) for the game. Dragon Wars seemed a step backward in that regard. Bard's Tale I and II for the IIGS used custom colour palettes and I think the artwork in those games are the some of the finest examples of 4-bit graphics ever. While Todd Camasta's artwork was very well drawn, it could have benefited from custom colour palettes for each monster. Being a fan of Bard's Tale, I was interested in Dragon Wars upon hearing about it.but it didn't quite live up to my expectations.ĭragon Wars was meant to have some neat additions to Bard's Tale and it does (namely the depth added to the combat system) but what detracted most about Dragon Wars for me was the bold use of using the same colour palette throughout the entire game, which can be attributed to the fact that monsters showed up in the foreground of your 3D perspective of the environment, as opposed to Bard's Tale where monsters were given their own individual background without overlaying them onto the 3D perspective. Dragon Wars followed the tradition of Bard's Tale it's an RPG whereby you command a band of adventurers to traverse 3D mazes and slay monsters left, right and centre. Interplay co-founder and IIGS veteran 'Burger' Becky Heineman (formerly Bill Heinemen) programmed the IIGS version. Dragon Wars was the second last IIGS game to come out of Interplay Productions, the last being Out of This World.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |